Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Friday, 11 May 2018

NEWS: Cutesy Metroidvania Catmaze pounces onto Steam May 24th



Indie developer Redblack Spade has announced the release date for a new Metroidvania title inspired by Slavic myths. The game features cute, pixelated graphics inspired by the game’s fairy-styled world. The trailer, viewable below, details Catmaze’s own unique spin on the genre.

 

Players take control of sorceress Alesta in search of the lost road to Navi, the world of the dead. Accompanied by a plethora of mysterious creatures – including many adorable cats, the game seems to feature an involved story, especially thanks to the inspiration it takes from ancient Slavic myths. One of the gameplay’s main features is the summoning of familiars with unique abilities that will be able to help Alesta in her quest.  Other staples of Metroidvania games are also present, including bullet-hell style gameplay, roleplaying elements and backtracking.

Players will be able to interact with many characters on their journey, though some of the artwork may be a source for some concern. Hopefully it takes the course of cute rather than the other way this could go. Source: Redblack Spade

While Catmaze appears to be yet another indie title with a cute premise and pixelated graphics, what sets this game apart is its attention to Slavic folklore and the beauty of the game itself. Many games boast pixellated graphics, but as can be seen from the trailer Catmaze looks gorgeous, with beautiful lighting and shadow work and unique atmospheric art that immerses from a single look. On top of this, the boss encounters teased appear to be mysterious, unique and inviting. It helps that the main premise involves magical fairy cats too. 



Catmaze will pounce onto Steam on the 24th May for PC and Mac, and will be an interesting game to watch on its release thanks to its cute premise and intriguing take on Slavic myth. This cute tale looks like it could be a fun and artistic title worth a good look for fans of Metroidvania and adorable cats!

Saturday, 20 January 2018

NEWS: Psychological Thriller STAY announced for Spring 2018, platforms include PC, Xbox One and Mac

STAY, developed by Spanish indie team Appnormals and published by PQube (also known for BlazBlue, MotoGP and Harvest Moon among others), is an intriguing looking psychological thriller that offers a unique take on player interaction, and the relationship between player and character. It appears much like an adventure game, albeit with the unique premise that the player doesn’t assume direct control of the protagonist (except for puzzle sections). Instead, one is only able to interact with the main character, Quinn, through a computer connected to a chat room with only the player as a member; his only form of contact with the outside world since being abducted and left isolated in a dark room. 
 
The computer chat room and the player are Quinn's only hopes of escaping alive. Source: http://pqube.co.uk/stay/
STAY promises a unique take on how to interact with game characters, offering an innovative, empathetic experience where the player’s own actions in real time will decide Quinn’s fate. Perhaps more interestingly, the game also allows one to use webcams to spy on the protagonist, so that this knowledge can be used to the player’s advantage; occasionally Quinn will lie and disobey, and this will undoubtedly be a central part of the game’s draw. 

In using a chatroom interface, STAY offers a unique way to interact with the game. Source: http://pqube.co.uk/stay/

The strange, sadistic mix of point-and-click adventure tropes with Tamagotchi and cyber-pet mechanics, and an escape-room dynamic, will undoubtedly make for a game to watch, if not an engaging and gripping take on a psychological thriller. STAY promises multiple different endings, many conversation trees and, of course, a lot of deaths. Replay value appears to be one of the biggest draws of this game. As a premise, it is obvious that Appnormals has crafted something that plans to interact with players in a meta, unique way, and it will be interesting to see how STAY fares in achieving this. 
 
The game features stylistic pixellated graphics, a popular choice for indie titles. Source: http://pqube.co.uk/stay/

STAY will be released in Spring 2018 for the PC, the Mac, and the Xbox One. It's YouTube trailer, detailing the game's unique premise and storyline, can be found below:








Thursday, 11 January 2018

NEWS: Surreal Horror JRPG Yume Nikki releases on Steam for free, teases further announcement with countdown

Published by indie game specialist platform PLAYISM originally in 2007, Yume Nikki is a surreal Japanese horror experience that appears not unlike contemporaries such as Undertale and a host of RPGMaker titles. It has been re-released on Steam today for free today, January 10th, 2017.

The game’s trailer hints at the game’s surreal nature and styling, evoking familiar images of many JRPG Horror titles popular on Steam, as well as the breakout hit Undertale, especially as more of the dream-like landscapes come into prominence in the trailer. The game’s premise is stated as ‘to walk through a dream world’, and so promises surreal horror.

Interestingly, it appears as if the game itself is focused mainly on the walking and exploration aspect of JRPG horror, and doubles down on this as a game mechanic. Talking to NPCs and learning more about the game’s undoubtedly unusual plot will grant players special ‘effects’ as movement options for moving about Yume Nikki’s unusual landscape.

On top of this, PLAYISM are teasing a new announcement on Yume Nikki, directing players to a website with a countdown to the reveal, which can be found at https://promo.kadokawa.co.jp/gamecountdown/.

Developed by Kikiyama, Yume Nikki is available to download and play for free on Steam, and is available in both English and Japanese. It certainly looks to promise a unique JRPG Horror experience. PLAYISM, the game’s publisher, is also of interest: the company states that it specialises in selecting indie games based on their originality. Players interested in seeing their catalogue can find their website at http://playism-games.com/.

Tuesday, 9 January 2018

NEWS: Bomberman-like BRAWL blasts onto the Nintendo Switch January 12th (19th in EU/AUS)

Qubic Games, maker of Robonauts and Tactical Mind, will be releasing new Bomberman-like BRAWL on January 12th, or January 19th in EU/AUS, for the Nintendo Switch.

Bomberman-like BRAWL; a unique take on classic gameplay tropes. Source: BRAWL presskit

With the premise of a darker theme not out of place in rogue-likes and survival horror games, BRAWL offers a unique, if twisted take, on the classic Bomberman gameplay that we have all come to know and love. Players will find themselves in the darkness of The Emporium to face off against creepy enemies and monsters.
Players will face off in 4-player multiplayer battles, in maps fitting to BRAWL's stylistic design. Source: BRAWL presskit

The game features a unique art style that resembles a cel-shaded, cartoony look. Something new offered by BRAWL is the introduction of different play styles such as Wrestler, or Thief. The class-based system looks not out of place for a roguelike, but to see it in a gameplay style such as this is refreshing.
Players will be able to play as many creepy characters, such as the Thief. Source: BRAWL presskit

The game will feature a multiplayer mode for up to 4 players, with multiple maps and game types that each look to add a different take on the gameplay. Of note is Colour Domination, which appears to be an interesting take on adding Splatoon characteristics to the playstyle.

Colour Domination offers a cool-looking fusion of Splatoon and Bomberman. Source: BRAWL presskit

Promising to offer a compelling, gruesome twist on a classic gameplay formula such as Bomberman, BRAWL will be blasting its way onto the Nintendo Switch on January 12th in the US for $9.99, and January 19th in Europe and Australia for €9/99. 

Thursday, 18 May 2017

A Game To Watch: Oxygen Not Included

Klei Entertainment, makers of the popular and excellent survival sim Don’t Starve, have turned their attentions to base-building with Oxygen Not Included. The game has just been released on early access today (18th March), and looks to fuse the Tim Burton-esque style of Don’t Starve with Rimworld and Fallout Shelter.


In the announcement for Oxygen Not Included’s Early Access release, the news is admittedly sparse. However, it describes the style of the game fairly well, from what I can gather in the trailer. It looks like this may be one of those games to keep your eye on as it develops:


“Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.”


Oxygen Not Included certainly looks like an interesting game; the graphics and the trailer clearly show Klei’s stylistic pedigree. I have enough faith in the developers, given their stellar previous offerings, that I hope the gameplay will prove to be an engaging survival experience.

Expect to see a lot of coverage on this game in the future as I am downloading it on Steam, and will be keeping up with it as it develops through the Early Access period. You can pick it up yourself on Steam for £18.99 as of today.







Tuesday, 2 May 2017

Are Video Games Keeping You Unemployed: My Reaction

In my reaction to the article, ‘Are video games keeping you unemployed?’ I will, of course, state that I am biased toward video games being a positive influence. I have believed this most of my life, thanks to my own experience which I will go into. I also believe that video games are a force for good because of evidence that neurologically, video games are believed to cause improvements in various cognitive tasks. A simple Google search for ‘effect of video games on cognitive abilities’ will give you all the evidence you need to know. Here is a good article that summarises the current knowledge.

My first counter to the article is based on the previously-mentioned evidence; video games, if anything improve skills rather than damage them. My second, however, is anecdotal evidence. My third argument is that there are different, perhaps more explanatory factors at play than just video games.

The anecdotal evidence is this; video games helped me get a job. While I am not a ‘less educated young man’, quite simply, video games are expensive. At over £40 a title, as well as online subscription fees, hardware purchases and DLC, it is impossible to maintain any kind of gaming habit like what the article describes without a large investment of cash. We need jobs to get this kind of money. The economic research behind this article tries to combat this by stating the average cost of a video game as $0.55, and while this is supposed to be based on data, many gamers will laugh in derision at this kind of information. The kind of gaming that the economic research is trying to draw conclusions from is different from the kind of gaming that it is trying to criticise, it seems. To be closer to the real cost of games as a ‘luxury leisure item’, then the research could be better served by looking at the average cost of the mainstream, AAA retail title that comes out on a modern console, not smartphone apps.

My personal experience of video games helping me to get a job was around the time Grand Theft Auto V came out for the Xbox 360. I was a cash-strapped student at the time, despite living responsibly and not being a big drinker, I was in heaps of debt and had no money to fund any kind of serious gaming. The release and hype around GTA V, however, got me fed up with not having the money to fund my gaming. I really was looking forward to the game, and it made me get a job so that I could afford to buy it near to its release. If other gamers are like me, then they would find the expense of video games a pressure to find employment, not something that keeps you out of it.

Of course, there is the fact that many of the points in the article show that there is a bigger problem than ‘those pesky videogames’. It cites evidence on people who are not in education or employment: “Essentially, a lot of young, non-college educated men are living in their parents’ basement playing video games all day.”

The issue here is correlational and my problem with the article is that it is citing the most emotionally-charged of the factors at play in order to draw interest; video games. It does this despite there being an important factor described just a few words into the sentence. ‘Non-college educated men’. I think that this in itself shows that there are a lot more issues at play here than video games.

There are a lot of factors, economic, psychological and social, that go into the phenomena of individuals not in education or employment. Not only is the world economy still in dire straits, but businesses are not willing to employ young people. This is a wide systemic problem that is far more damaging than video games could be toward employment prospects. 

Everybody knows the old catch-22 of ‘we won’t hire you without experience but you cannot get experience because we won’t hire you’, but this is actually a serious and widespread issue that is not getting any easier. As many of ‘those pesky millenials’ are now coming into their thirties, the rampant ageism of big business is going to lead to a major financial issue soon. 

Not only that, but there are an incredible amount of psychological and social issues at play in this phenomena that is a lot harder to wrap one’s head around, that it does the underlying problem a disservice to simply ask “are video games keeping you out of a job?” I actually think that the consumption of video games, as enabled by the poor parenting strategies being described in the article, is actually a symptom rather than a cause.


That is not to say there aren’t issues with gaming that could contribute; over-consumption of video games and addiction is a real problem, as are those ‘video game apps’ as described by the research underlying the article, which are mostly designed to be as addictive as possible and are made unethically to siphon money from players in nasty, cynical ways. 

But I think that the article is being awfully reductionist in its portrayal of the problem, and ignoring the wide array of issues that underlie the social phenomena being described. By doing so, the article gives off the impression of being no better than the big news scares that happened over video game violence in recent memory; such media sensationalism is not helpful to anyone, gamers or not.