Showing posts with label Horror. Show all posts
Showing posts with label Horror. Show all posts

Saturday, 20 January 2018

NEWS: Psychological Thriller STAY announced for Spring 2018, platforms include PC, Xbox One and Mac

STAY, developed by Spanish indie team Appnormals and published by PQube (also known for BlazBlue, MotoGP and Harvest Moon among others), is an intriguing looking psychological thriller that offers a unique take on player interaction, and the relationship between player and character. It appears much like an adventure game, albeit with the unique premise that the player doesn’t assume direct control of the protagonist (except for puzzle sections). Instead, one is only able to interact with the main character, Quinn, through a computer connected to a chat room with only the player as a member; his only form of contact with the outside world since being abducted and left isolated in a dark room. 
 
The computer chat room and the player are Quinn's only hopes of escaping alive. Source: http://pqube.co.uk/stay/
STAY promises a unique take on how to interact with game characters, offering an innovative, empathetic experience where the player’s own actions in real time will decide Quinn’s fate. Perhaps more interestingly, the game also allows one to use webcams to spy on the protagonist, so that this knowledge can be used to the player’s advantage; occasionally Quinn will lie and disobey, and this will undoubtedly be a central part of the game’s draw. 

In using a chatroom interface, STAY offers a unique way to interact with the game. Source: http://pqube.co.uk/stay/

The strange, sadistic mix of point-and-click adventure tropes with Tamagotchi and cyber-pet mechanics, and an escape-room dynamic, will undoubtedly make for a game to watch, if not an engaging and gripping take on a psychological thriller. STAY promises multiple different endings, many conversation trees and, of course, a lot of deaths. Replay value appears to be one of the biggest draws of this game. As a premise, it is obvious that Appnormals has crafted something that plans to interact with players in a meta, unique way, and it will be interesting to see how STAY fares in achieving this. 
 
The game features stylistic pixellated graphics, a popular choice for indie titles. Source: http://pqube.co.uk/stay/

STAY will be released in Spring 2018 for the PC, the Mac, and the Xbox One. It's YouTube trailer, detailing the game's unique premise and storyline, can be found below:








Thursday, 11 January 2018

NEWS: Surreal Horror JRPG Yume Nikki releases on Steam for free, teases further announcement with countdown

Published by indie game specialist platform PLAYISM originally in 2007, Yume Nikki is a surreal Japanese horror experience that appears not unlike contemporaries such as Undertale and a host of RPGMaker titles. It has been re-released on Steam today for free today, January 10th, 2017.

The game’s trailer hints at the game’s surreal nature and styling, evoking familiar images of many JRPG Horror titles popular on Steam, as well as the breakout hit Undertale, especially as more of the dream-like landscapes come into prominence in the trailer. The game’s premise is stated as ‘to walk through a dream world’, and so promises surreal horror.

Interestingly, it appears as if the game itself is focused mainly on the walking and exploration aspect of JRPG horror, and doubles down on this as a game mechanic. Talking to NPCs and learning more about the game’s undoubtedly unusual plot will grant players special ‘effects’ as movement options for moving about Yume Nikki’s unusual landscape.

On top of this, PLAYISM are teasing a new announcement on Yume Nikki, directing players to a website with a countdown to the reveal, which can be found at https://promo.kadokawa.co.jp/gamecountdown/.

Developed by Kikiyama, Yume Nikki is available to download and play for free on Steam, and is available in both English and Japanese. It certainly looks to promise a unique JRPG Horror experience. PLAYISM, the game’s publisher, is also of interest: the company states that it specialises in selecting indie games based on their originality. Players interested in seeing their catalogue can find their website at http://playism-games.com/.

Tuesday, 9 January 2018

NEWS: Bomberman-like BRAWL blasts onto the Nintendo Switch January 12th (19th in EU/AUS)

Qubic Games, maker of Robonauts and Tactical Mind, will be releasing new Bomberman-like BRAWL on January 12th, or January 19th in EU/AUS, for the Nintendo Switch.

Bomberman-like BRAWL; a unique take on classic gameplay tropes. Source: BRAWL presskit

With the premise of a darker theme not out of place in rogue-likes and survival horror games, BRAWL offers a unique, if twisted take, on the classic Bomberman gameplay that we have all come to know and love. Players will find themselves in the darkness of The Emporium to face off against creepy enemies and monsters.
Players will face off in 4-player multiplayer battles, in maps fitting to BRAWL's stylistic design. Source: BRAWL presskit

The game features a unique art style that resembles a cel-shaded, cartoony look. Something new offered by BRAWL is the introduction of different play styles such as Wrestler, or Thief. The class-based system looks not out of place for a roguelike, but to see it in a gameplay style such as this is refreshing.
Players will be able to play as many creepy characters, such as the Thief. Source: BRAWL presskit

The game will feature a multiplayer mode for up to 4 players, with multiple maps and game types that each look to add a different take on the gameplay. Of note is Colour Domination, which appears to be an interesting take on adding Splatoon characteristics to the playstyle.

Colour Domination offers a cool-looking fusion of Splatoon and Bomberman. Source: BRAWL presskit

Promising to offer a compelling, gruesome twist on a classic gameplay formula such as Bomberman, BRAWL will be blasting its way onto the Nintendo Switch on January 12th in the US for $9.99, and January 19th in Europe and Australia for €9/99. 

Saturday, 30 December 2017

A Game To Watch: They Are Billions



Developed by Numantian games, They Are Billions is an intense, brutally difficult game that entered Early Access this December. Set up as a zombie survival game, TAB is an interesting take on a saturated genre, offering a steampunk setting with real-time-strategy gameplay.
 
They Are Billions comes complete with Reticulating Splines loading menus. Screenshot from in-game.


The minute-to-minute of this game is satisfyingly difficult. Players are tasked with the construction and defence of a post-apocalyptic Steampunk-styled colony. Usual genre mainstays are in full force such as resource and unit management as well as base defences. An interesting mix of survival gameplay elements are thrown in, including food and some elementary colonist management. 

The graphics are an interesting isometric 2D style, with beautiful, smooth animation of both buildings and units, all styled in a unique way that brings out the game’s individuality. For those with hardware of the right calibre, the game art is capable of scaling to 4K graphics, as mentioned on the game’s website. 

Graphics are layered with interesting Steampunk stylings, and look crisp and unique. Screenshot from in-game.

Of most note is the AI, however. Like many zombie survival games before it, They Are Billions doubles down on the attraction of displaying massive hordes of enemies simultaneously on-screen. However, the game’s website states that a custom AI engine has been built to handle up to 20,000 units in real time. Enemies react realistically to sound and roam about the world with their own paths. When playing the game, the sheer, overwhelming force of the horde is an awe-inspiring sight, even as the swathes of undead lay waste to your base. 

Vast numbers of enemies attacking in force is a sight to behold. Screenshot from in-game.

As isometric-styled survival games go, They Are Billions holds promise not only in its style but in its brutal gameplay. The difficulty of the game itself can be tweaked by altering gameplay time and enemy numbers using sliders, but I would recommend leaving the difficulty at default to experience first hand the brutality of the horde, as it provides a visceral, if unforgiving game. 

Expect to see game-over screens a lot. This game is fiendishly brutal. Screenshot from in-game.





If you’re looking for a survival horror fix with excellent real-time strategy elements running the show, then look no further than They Are Billions, which is currently available in Early Access in Steam for just under £20. This game shows a lot of promise as a game to watch for the future.

Friday, 18 August 2017

Condemned: The Criminal Origins of Modern Horror Gaming

Modern AAA horror is in a good place right now. Outlast, Resident Evil 7 and Alien Isolation are among some of the best first-person horror experiences that are out there on modern machines. It’s safe to say that the genre has experienced something of a revival since the dark, gloomy days of the Xbox 360.

In the generation prior, horror games seemed to fall by the wayside, in favour of more bombastic experiences. Everybody can remember the heavy action and set pieces of Resident Evil 5 and its much-maligned sequel. It was rare to find a popular horror game in the previous generation that wasn’t laced with a heavy dose of action to up the playability; even Alan Wake, one of the best horror-thrillers out there, was heavily based on action and the implausible gunplay of a novelist main character.

To find a relatively ‘true’ horror game, one would have had to turn to the indies to get their fix. We all remember last generation as being the one where Let’s Players really started to gather steam, and with this came the popularity of horror indie titles such as Slender: The Eight Pages. Because, let’s face it, the prospect of experiencing horror is made a lot more consumable by watching someone else suffer it and laughing at the comedy that arises from a good entertainer. It is in part thanks to Let’s Plays that we saw the popularity of good gaming horror arise, such as Amnesia and its sequel. As we moved to the current generation, there was a plentiful supply of horror games of all kinds, becoming somewhat of a mainstay genre for independent developers who all hoped that their game would be able to ride the coat-tails of a popular Let’s Player to becoming a sales success. Nowadays, even the AAA studios can’t help but stick their profitable noses in for a quick sniff of horror and we were treated to some new classics such as Alien Isolation and Resident Evil 7, which benefited not only from higher production values but also from lessons taught by the older indie titles on how to craft claustrophobic and terrifying games in first person with a gritty, horrifying surrounding environment.

Amidst all this, I realised that one game seems to have gone forgotten, and yet could largely be seen as a missing link between the poor, action shoot-em-up horror that we saw in the previous generation and the more carefully-crafted gems we are seeing today. Condemned: Criminal Origins was an excellent, early Xbox 360 game that seems to hold a lot of fitting comparisons to modern horror titles as they are even in the modern market.

While looking understandably dated as an early seventh-generation game, Condemned’s graphics is not without merit. Careful design went into the locales experienced in the game, which were gruesome and scary in their own right. Despite being traditionally cliché areas for a horror setting, such as abandoned department stores, dilapidated schools and the dark recesses of the subway, Condemned’s levels proved that sometimes clichés exist for a reason; there is something just horribly creepy about old, rotten mannequins in a quiet, desolate department store long since left to ruin.

The overall design of the game, however, is a masterclass in horror design, something that seems to inspire what I consider the scariest part of Resident Evil 7: the approach to Evelyn’s room. The knot in my stomach as I continued my slow pace into the darkness, that overwhelming feeling that I was going somewhere I really should not have been going shows just how masterful Resident Evil 7 can be in its quieter, more psychologically-scary moments. At the same time, Condemned is equally as inspired in just how it could make the player feel terrified of their own progress.

The devil here is in the details; the way that the ambient sounds seem to attack you from all sides; hearing a tin can drop onto the floor to your left, making you wonder whether a terrifying enemy was just out of your view, and at the same time dreading the inevitability of having to investigate the source of the sound. Condemned makes masterful use of this with the shadows in the game, using them to play with the player’s mind to create illusions of would-be murderers just around the corner. Many parallels here can be found between this and the Evelyn sequence; the bouncing of the ball from a location of screen, the rocking chair, the slow fading out of light until the player seems surrounded by a thick, impenetrable black fog. Both examples show expertise in making the player dread what they’re going to have to do to progress.

Where Condemned does better than most modern games, however, is in the late stages of the game. It is very rare that a horror game feels as scary at the last level as it does in the introduction, but here, Condemned surpasses Resident Evil 7, which was somewhat of a disappointment in its latter stages. I remember strongly that feeling of fear as I went about and investigated an abandoned house out in the sticks. There was this incredibly spooky feeling of claustrophobia as destroyed furniture blocked my progress, making me carefully plan my route. I never felt quite so unsafe as I did in that level (which soon branched off into a run through a farm area and some barns culminating in a strange boss fight), and it is to Condemned’s credit that my growing skill at the game never hit the point that I felt truly safe or even able to tackle what it was throwing at me. On the other hand, Resident Evil 7 suffers from being still at its core a game where a player picks up a gradually-more powerful arsenal and soon is able to face head-on the hordes shambling toward them.

An honourable mention goes to the minute-by-minute gameplay of Condemned. It is interesting to note that Condemned was a first-person atmospheric horror games long before their current popularity. This makes the comparison to modern games like Resident Evil 7 more striking. Guns are scarce and typically over-powered when used, making them invaluable to the game, but they are never the central focus. Instead, combat is focused on taking improvised weapons to the enemies you face, be they drug-addicted madmen or strange creatures impaled with metal rods. Investigation using a series of interesting tools forms a good mechanic, and serves to intensify the atmospherics of the locations in which the investigations themselves take place. There is one scene in a locker room which is particularly chilling, and many horror gamers that picked up Condemned will understand what I mean when I say this. Condemned is a quieter experience than the likes of Resident Evil 7 and Alien Isolation, and this only enhances the scariness of the title, allowing the narrative and the scares to really soak into the player.


Condemned: Criminal Origins represents a missing link between the decline of horror in the past generation and the current resurrection that we are seeing in the modern day. Although understandably dated, its comparisons hold up favourably to modern horror, and while its sequel was a big disappointment, the original game still deserves a lot of credit for being a potential inspiration for how to do horror right in the modern games industry.