Modern
AAA horror is in a good place right now. Outlast, Resident Evil 7 and Alien
Isolation are among some of the best first-person horror experiences that are
out there on modern machines. It’s safe to say that the genre has experienced
something of a revival since the dark, gloomy days of the Xbox 360.
In
the generation prior, horror games seemed to fall by the wayside, in favour of
more bombastic experiences. Everybody can remember the heavy action and set
pieces of Resident Evil 5 and its much-maligned sequel. It was rare to find a
popular horror game in the previous generation that wasn’t laced with a heavy
dose of action to up the playability; even Alan Wake, one of the best
horror-thrillers out there, was heavily based on action and the implausible
gunplay of a novelist main character.
To
find a relatively ‘true’ horror game, one would have had to turn to the indies
to get their fix. We all remember last generation as being the one where Let’s
Players really started to gather steam, and with this came the popularity of
horror indie titles such as Slender: The Eight Pages. Because, let’s face it,
the prospect of experiencing horror is made a lot more consumable by watching
someone else suffer it and laughing at the comedy that arises from a good
entertainer. It is in part thanks to Let’s Plays that we saw the popularity of
good gaming horror arise, such as Amnesia and its sequel. As we moved to the
current generation, there was a plentiful supply of horror games of all kinds,
becoming somewhat of a mainstay genre for independent developers who all hoped
that their game would be able to ride the coat-tails of a popular Let’s Player
to becoming a sales success. Nowadays, even the AAA studios can’t help but
stick their profitable noses in for a quick sniff of horror and we were treated
to some new classics such as Alien Isolation and Resident Evil 7, which
benefited not only from higher production values but also from lessons taught
by the older indie titles on how to craft claustrophobic and terrifying games
in first person with a gritty, horrifying surrounding environment.
Amidst
all this, I realised that one game seems to have gone forgotten, and yet could
largely be seen as a missing link between the poor, action shoot-em-up horror
that we saw in the previous generation and the more carefully-crafted gems we
are seeing today. Condemned: Criminal Origins was an excellent, early Xbox 360
game that seems to hold a lot of fitting comparisons to modern horror titles as
they are even in the modern market.
While
looking understandably dated as an early seventh-generation game, Condemned’s
graphics is not without merit. Careful design went into the locales experienced
in the game, which were gruesome and scary in their own right. Despite being
traditionally cliché areas for a horror setting, such as abandoned department
stores, dilapidated schools and the dark recesses of the subway, Condemned’s
levels proved that sometimes clichés exist for a reason; there is something
just horribly creepy about old, rotten mannequins in a quiet, desolate
department store long since left to ruin.
The
overall design of the game, however, is a masterclass in horror design,
something that seems to inspire what I consider the scariest part of Resident
Evil 7: the approach to Evelyn’s room. The knot in my stomach as I continued my
slow pace into the darkness, that overwhelming feeling that I was going
somewhere I really should not have
been going shows just how masterful Resident Evil 7 can be in its quieter, more
psychologically-scary moments. At the same time, Condemned is equally as
inspired in just how it could make the player feel terrified of their own
progress.
The
devil here is in the details; the way that the ambient sounds seem to attack
you from all sides; hearing a tin can drop onto the floor to your left, making
you wonder whether a terrifying enemy was just out of your view, and at the
same time dreading the inevitability of having to investigate the source of the
sound. Condemned makes masterful use of this with the shadows in the game,
using them to play with the player’s mind to create illusions of would-be
murderers just around the corner. Many parallels here can be found between this
and the Evelyn sequence; the bouncing of the ball from a location of screen,
the rocking chair, the slow fading out of light until the player seems
surrounded by a thick, impenetrable black fog. Both examples show expertise in
making the player dread what they’re going to have to do to progress.
Where
Condemned does better than most modern games, however, is in the late stages of
the game. It is very rare that a horror game feels as scary at the last level
as it does in the introduction, but here, Condemned surpasses Resident Evil 7,
which was somewhat of a disappointment in its latter stages. I remember
strongly that feeling of fear as I went about and investigated an abandoned
house out in the sticks. There was this incredibly spooky feeling of
claustrophobia as destroyed furniture blocked my progress, making me carefully
plan my route. I never felt quite so unsafe as I did in that level (which soon
branched off into a run through a farm area and some barns culminating in a strange
boss fight), and it is to Condemned’s credit that my growing skill at the game
never hit the point that I felt truly safe or even able to tackle what it was
throwing at me. On the other hand, Resident Evil 7 suffers from being still at
its core a game where a player picks up a gradually-more powerful arsenal and
soon is able to face head-on the hordes shambling toward them.
An
honourable mention goes to the minute-by-minute gameplay of Condemned. It is
interesting to note that Condemned was a first-person atmospheric horror games
long before their current popularity. This makes the comparison to modern games
like Resident Evil 7 more striking. Guns are scarce and typically over-powered
when used, making them invaluable to the game, but they are never the central
focus. Instead, combat is focused on taking improvised weapons to the enemies
you face, be they drug-addicted madmen or strange creatures impaled with metal rods.
Investigation using a series of interesting tools forms a good mechanic, and
serves to intensify the atmospherics of the locations in which the
investigations themselves take place. There is one scene in a locker room which
is particularly chilling, and many horror gamers that picked up Condemned will
understand what I mean when I say this. Condemned is a quieter experience than
the likes of Resident Evil 7 and Alien Isolation, and this only enhances the
scariness of the title, allowing the narrative and the scares to really soak
into the player.
Condemned:
Criminal Origins represents a missing link between the decline of horror in the
past generation and the current resurrection that we are seeing in the modern
day. Although understandably dated, its comparisons hold up favourably to
modern horror, and while its sequel was a big disappointment, the original game
still deserves a lot of credit for being a potential inspiration for how to do horror
right in the modern games industry.
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