Showing posts with label SEGA. Show all posts
Showing posts with label SEGA. Show all posts

Thursday, 16 November 2017

Classic Sonic's Sustainability

With this year marking the release of both Sonic Mania and Sonic Forces, a worrying trend seems to have stuck itself to new Sonic games; that of leveraging ‘classic’ imagery and sentiment as a crutch to stay relevant. This isn’t entirely new, but it is an unsustainable method that will only yield returns for so long before we get tired.

Sonic Mania looks like a wonderful throwback to a time gone past, and looks well worth playing – the reviews of the game agree with this point. But the problem is in the game’s premise rather than its execution. It is part of a growing number of ‘flashback’ titles that leverage a desire for Sonic to ‘go back to his roots’ (a cliché phrasing of modern Sonic criticism if ever there was one).

How sustainable is this idea, really? Between Sonic 4 episodes 1 and 2, Sonic Generations, Sonic Mania, Classic Sonic’s return in Sonic Forces, not to mention a huge number of re-releases on virtual console systems, how much longer can SEGA milk what’s left of gamer’s nostalgia before gamers get bored of this trend? We can only see remakes and re-releases of Green Hill Zone so many times before it will inevitably lose its charm.

The unfortunate fact is that despite major positive steps forward in the form of Sonic Colours and Generations, the series still evokes an image of Bambi on ice, with shaky foundations that look so horribly precarious it’s almost hard to watch as the series goes on.

In its struggle for an identity in modern times, Sonic’s leveraging of its classics may have been a successful experiment, with the appearance of Classic Sonic in Generations and Forces, but now the trend is quickly becoming a tired trope. It’s time for gamers’ favourite hedgehog to drop these crutches and run – after all, isn’t this what Sonic is best known for?


More than anything, SEGA needs to reinvent Sonic’s identity, perhaps by looking at current Sonic conventions and throwing them out of the window. The transition wouldn’t be painless; many fans cling dearly to their nostalgic love of the ‘classic’ Sonic series that ended in the 90’s. But it won’t be long before this love runs out and instead we groan every time we see SEGA march out Classic Sonic only to expose him to further indignity. Let Classic Sonic rest now, and perhaps nail the final coffin in Modern Sonic’s grave, and give us a true reinvention of the character and his conventions before he winds up stuck in that grave permanently. 

Sunday, 30 July 2017

My Favourite Titles by System

Every console has that one killer app that defines it. Everybody can remember the one game that sticks out for every system that they have played on, the one game that they played more than any other. For this post I have decided to list some of my most memorable games for each console, the few that, for me, define the very system that they are played on. Expect a lot of subjectivity, a lot of opinion, and a lot of geeking out.


Mega Drive: Sonic the Hedgehog 2

My first introduction to gaming as a medium was through SEGA’s 16-bit effort, the Mega Drive, or as it was named in the States, the SEGA Genesis. One of the first true ‘console wars’ that people can remember was fought between this console and Nintendo’s powerhouse, the SNES. Naturally, the Mega Drive had a powerful influence on me, as it was my first foray into gaming.


The one most impactful game series on this console for me, and I suspect many others, was Sonic the Hedgehog. A platforming blast of speed and bright colours, with a cool blue mascot to boot, Sonic saw his heyday in the Mega Drive era where he was introduced. For me, however, the big game that I played the most with my first ever console was Sonic the Hedgehog 2.

Sonic the Hedgehog 2 was just that bit more colourful, that bit more endearing, and that bit more well-designed than its predecessor. It was the true kind of sequel that all should aspire for; the one that improved and iterated, and genuinely felt like a true improvement over the first game. Graphically, the colours popped more on Sonic’s second outing, leading to greater stage variety and a better sense of identity and adventure to the game. Every stage felt unique and eye-popping, and each one had its own unique flavour that was backed up by excellent musical work. The addition of a spin-dash mechanically added a lot to the game, meaning that players would have a quick way to gather momentum. The addition of a ‘sidekick’ character in Tails was enjoyable, remembering that this was in a time when a new character in a Sonic game was something fresh and interesting.


Even though Sonic 1 may have started the series, and Sonic 3 may be the better game with a better sense of progression and adventure, Sonic 2 hit just the right balance of accessibility to keep me coming back, even to this day.


PS1:

The next console that I was introduced to featured a massive jump from 16-bit, 2D graphics to polygonal 3D that offered bright new worlds that could be fully explored. The PS1 was a great system, especially for a wide variety of bright and enjoyable new titles that pushed the envelope of gaming. Sony can be credited with beginning the popularisation of gaming consoles, and this is in big part thanks to the huge variety of excellent titles on offer. Honourable mentions to Crash Bandicoot, Metal Gear Solid and some excellent Disney titles as well as the legendary Final Fantasy games.


For me, however, the title of most-important game has to go to Spyro 2. As a 3D collect-a-thon platformer, Spyro faced stiff competition from the likes of Mario 64 and Banjo Kazooie. The original title, however, was an excellent game that blew me away. The beauty and design of the world on offer was astounding for its time and the collection of gems was addicting. One of the most important things, mechanically, that made this game stand out was the character abilities that came to Spyro. The use of charging was a great way to make quick progress searching a level, and the glide mechanic made for some interesting variants of platforming challenges. The character of Spyro was equal parts attitude and endearing.


For me, once again it was the second title in the series that offered the most fun gameplay. Being one of the very first games that I completed 100%, Spyro 2 holds a large place in my gamer heart. It was set in a bright and fantastic world called Avalar, and boasted a cast of colourful and enjoyable characters. Though Moneybags was somewhat of an annoyance, the overall menagerie of interesting people that I got to meet along the adventure made Spyro 2 stand out in my memory. The music was wonderful as was the design, I truly felt like I was on an adventure in some beautiful locales.


Spyro 2 was one of the first games that I truly became immersed, and as a game I have 100% completed, holds a huge amount of my attention when I think about the PS1 era. Thanks to recent Crash Bandicoot remakes, I am very hopeful that we will see a HD remake of the original Spyro Trilogy; this will definitely be on my Christmas wishlist!


N64: Banjo Kazooie

Though Mario 64 was a masterpiece that brought 3D gaming to the fore, and Ocarina of Time was another stroke of genius that to this day has been hard to top, for me the main game I played a lot on the Nintendo 64 was Banjo Kazooie. A bright, colourful 3D collectathon, this game was endearing in all the right ways. Like Spyro, Banjo comes from a place of design genius, where every locale feels unique and beautiful. Though not a title I played 100% at the time, I have since returned to the game with the Xbox 360 re-release and completed the game in its entirety, with no less enjoyment.


Graphically, Banjo one-upped Mario in every respect, as it did musically and with character designs. Perhaps the peak of 3D platformers, the theming of the title is wonderful. Like Spyro you meet a whole cast of quirky characters along your adventure and delving into each and every level felt like a mini-adventure in its own right, each one being its own sizeable sandbox of experimentation and exploration. Freezeezy Peak is a standout for best winter-themed level of all time.

SEGA Dreamcast: Sonic Adventure

The swansong of SEGA’s console efforts comes along with perhaps the most obvious of picks. Sonic Adventure was the biggest game on the console and the most important release for the system as a whole. I was mesmerised by this game, being a lifelong Sonic fan, and to see my hero rendered in 3D graphics, with full voice acting and a whole storyline was enchanting.


The game didn’t disappoint. Although many look back to Sonic Adventure with a critical eye, I am one of those that find enough nostalgia and enjoyment in the title to consider it one of my favourite games ever. The Casino Night level was among my favourites for the sheer level of interactivity and optional exploration (in particular I loved looking around the pirate ship area), not to mention the fun pinball levels. I particularly enjoyed Tails’ whole storyline; an endearing tale of a young side-kick learning to become independent from the hero he has been following all his life.


Each character in the game had their own tale to tell and this was perhaps what I found most interesting. Though I was essentially playing the game 6 times over, I really enjoyed being able to see each different perspective. In spite of some weak links, such as the Big the Cat segments, overall Sonic Adventure was a treat. A beautiful game with plenty of spectacle and plenty of replayability, with one of the best pet-raising simulators to come out in gaming (everybody loves Chao!).

Tuesday, 25 April 2017

The Importance of Console Wars

Console wars are an unusual thing to me. So many years in gaming have been spent dividing people into camps based on their choice of console, and the conflict that happens as a result is so far over-the-top that it is comical to watch an internet forum as they debate the pros and cons of different black boxes that play games.

I used to struggle to see the reasoning behind console wars, but I do believe that a big part of why people are so emotionally heated over console choices is to do with buyer’s remorse; a feeling of negativity over spending a lot of money on a luxury product and the need to therefore justify the purchase to one’s self. Games consoles, with their prices frequently ranging in the plus-£200 bracket, are very expensive and difficult to justify as purchases. The need to reason with one’s self over such extravagant expenditure is probably one of the reasons why gamers become so emotionally-charged over their console; they are simply defending their choices, and given that so much money is seemingly at stake, it is understandable why such arguments occur.

Another reason why arguments occur is because gamers are unusually invested in one console over another. However, I don’t think that this investment is completely misguided; for example, if the PS4 absolutely destroyed the Xbox One in terms of sales and Microsoft decided as a result to completely discontinue support for their console, many gamers would be left with a useless black box with no official support that they have spent well over £200 to purchase.

But, I think that competition is a great thing in the games market, as in any other market. I appreciate that there are so many different brands involved in videogaming, from AMD and NVIDIA, to Xbox and PlayStation, this level of competition is good for the consumer, because it pushes these companies to do better. Competition, in general, means lower prices and better products.

This is why I think that the first console war that many gamers remember; that of SEGA Vs Nintendo, was so important to modern gaming. We, as a community, have much to thank Nintendo for, as they brought back consumer confidence in an industry thought dead and buried, and gifted us with many of the modern gamer tropes we see today. If you play a game, chances are that a Nintendo game influenced it somehow.

On the other hand, SEGA were seen as the dark horse of the 90’s, and had a goal of de-throning Nintendo from their position at the top of the gaming world. Many gamers recall a playground battle between SEGA kids and Nintendo kids, stemming mostly from which of the two consoles they got from their mothers. I didn’t experience such console animosity, but the 90’s were definitely the most iconic years for console wars.

What I think made SEGA so important to the story, however, was that they laid the foundations for consoles to come. Before the Mega Drive, Nintendo had a virtual monopoly over the console market. If you wanted to play video games, you either played on the PC (which has its own interesting history, especially in the UK), or you played Nintendo games. Then came the Mega Drive, and Sonic with it, and suddenly a console war began in earnest. Then after this came the PlayStation, and we all know how gaming history has gone on from there.

What I think that SEGA did that was so important, was show that somebody could challenge Nintendo. Suddenly, competing in the console market became viable. If Nintendo were the ones to bring back console gaming to the masses, SEGA were the ones that turned it into a true industry, with competing companies vying for consumer attention and dollars.


Console wars are very important, and while many gamers will shout at each other from across the Internet in flaming sessions of hatred over their choice of gaming black boxes, and many others will scoff at the former, the competition that is the reason behind all of this is very important to the industry. We should embrace how console wars have forced an arms race of sorts, meaning that companies are always trying to one-up each other and deliver the best entertainment possible in the hope that they will capture our hearts and earn dominance over gaming. We should also thank SEGA for their contribution in showing how viable it is to compete in a fledgling industry, and for shaping the modern gaming market that we know today.