Every console has that one killer app that defines it. Everybody can remember the one game that sticks out for every system that they have played on, the one game that they played more than any other. For this post I have decided to list some of my most memorable games for each console, the few that, for me, define the very system that they are played on. Expect a lot of subjectivity, a lot of opinion, and a lot of geeking out.
Mega Drive: Sonic the Hedgehog 2
My first introduction to gaming as a medium was through SEGA’s 16-bit effort, the Mega Drive, or as it was named in the States, the SEGA Genesis. One of the first true ‘console wars’ that people can remember was fought between this console and Nintendo’s powerhouse, the SNES. Naturally, the Mega Drive had a powerful influence on me, as it was my first foray into gaming.
The one most impactful game series on this console for me, and I suspect many others, was Sonic the Hedgehog. A platforming blast of speed and bright colours, with a cool blue mascot to boot, Sonic saw his heyday in the Mega Drive era where he was introduced. For me, however, the big game that I played the most with my first ever console was Sonic the Hedgehog 2.
Sonic the Hedgehog 2 was just that bit more colourful, that bit more endearing, and that bit more well-designed than its predecessor. It was the true kind of sequel that all should aspire for; the one that improved and iterated, and genuinely felt like a true improvement over the first game. Graphically, the colours popped more on Sonic’s second outing, leading to greater stage variety and a better sense of identity and adventure to the game. Every stage felt unique and eye-popping, and each one had its own unique flavour that was backed up by excellent musical work. The addition of a spin-dash mechanically added a lot to the game, meaning that players would have a quick way to gather momentum. The addition of a ‘sidekick’ character in Tails was enjoyable, remembering that this was in a time when a new character in a Sonic game was something fresh and interesting.
Even though Sonic 1 may have started the series, and Sonic 3 may be the better game with a better sense of progression and adventure, Sonic 2 hit just the right balance of accessibility to keep me coming back, even to this day.
PS1:
The next console that I was introduced to featured a massive jump from 16-bit, 2D graphics to polygonal 3D that offered bright new worlds that could be fully explored. The PS1 was a great system, especially for a wide variety of bright and enjoyable new titles that pushed the envelope of gaming. Sony can be credited with beginning the popularisation of gaming consoles, and this is in big part thanks to the huge variety of excellent titles on offer. Honourable mentions to Crash Bandicoot, Metal Gear Solid and some excellent Disney titles as well as the legendary Final Fantasy games.
For me, however, the title of most-important game has to go to Spyro 2. As a 3D collect-a-thon platformer, Spyro faced stiff competition from the likes of Mario 64 and Banjo Kazooie. The original title, however, was an excellent game that blew me away. The beauty and design of the world on offer was astounding for its time and the collection of gems was addicting. One of the most important things, mechanically, that made this game stand out was the character abilities that came to Spyro. The use of charging was a great way to make quick progress searching a level, and the glide mechanic made for some interesting variants of platforming challenges. The character of Spyro was equal parts attitude and endearing.
For me, once again it was the second title in the series that offered the most fun gameplay. Being one of the very first games that I completed 100%, Spyro 2 holds a large place in my gamer heart. It was set in a bright and fantastic world called Avalar, and boasted a cast of colourful and enjoyable characters. Though Moneybags was somewhat of an annoyance, the overall menagerie of interesting people that I got to meet along the adventure made Spyro 2 stand out in my memory. The music was wonderful as was the design, I truly felt like I was on an adventure in some beautiful locales.
Spyro 2 was one of the first games that I truly became immersed, and as a game I have 100% completed, holds a huge amount of my attention when I think about the PS1 era. Thanks to recent Crash Bandicoot remakes, I am very hopeful that we will see a HD remake of the original Spyro Trilogy; this will definitely be on my Christmas wishlist!
N64: Banjo Kazooie
Though Mario 64 was a masterpiece that brought 3D gaming to the fore, and Ocarina of Time was another stroke of genius that to this day has been hard to top, for me the main game I played a lot on the Nintendo 64 was Banjo Kazooie. A bright, colourful 3D collectathon, this game was endearing in all the right ways. Like Spyro, Banjo comes from a place of design genius, where every locale feels unique and beautiful. Though not a title I played 100% at the time, I have since returned to the game with the Xbox 360 re-release and completed the game in its entirety, with no less enjoyment.
Graphically, Banjo one-upped Mario in every respect, as it did musically and with character designs. Perhaps the peak of 3D platformers, the theming of the title is wonderful. Like Spyro you meet a whole cast of quirky characters along your adventure and delving into each and every level felt like a mini-adventure in its own right, each one being its own sizeable sandbox of experimentation and exploration. Freezeezy Peak is a standout for best winter-themed level of all time.
SEGA Dreamcast: Sonic Adventure
The swansong of SEGA’s console efforts comes along with perhaps the most obvious of picks. Sonic Adventure was the biggest game on the console and the most important release for the system as a whole. I was mesmerised by this game, being a lifelong Sonic fan, and to see my hero rendered in 3D graphics, with full voice acting and a whole storyline was enchanting.
The game didn’t disappoint. Although many look back to Sonic Adventure with a critical eye, I am one of those that find enough nostalgia and enjoyment in the title to consider it one of my favourite games ever. The Casino Night level was among my favourites for the sheer level of interactivity and optional exploration (in particular I loved looking around the pirate ship area), not to mention the fun pinball levels. I particularly enjoyed Tails’ whole storyline; an endearing tale of a young side-kick learning to become independent from the hero he has been following all his life.
Each character in the game had their own tale to tell and this was perhaps what I found most interesting. Though I was essentially playing the game 6 times over, I really enjoyed being able to see each different perspective. In spite of some weak links, such as the Big the Cat segments, overall Sonic Adventure was a treat. A beautiful game with plenty of spectacle and plenty of replayability, with one of the best pet-raising simulators to come out in gaming (everybody loves Chao!).
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