I
went into the Steam edition of Ty the Tasmanian Tiger wanting to love it. I had
fond memories of this game that I played as a teenage boy on the Gamecube. I
loved the bright colours, the look of the character, the locations and the
style of the game as a whole. Not to mention the fact that, as a 3D
collect-a-thon platformer, it harkens back to a nostalgic time in gaming that I
wish we could see more of today. With that in mind, it is a shame that I found
the experience not nearly as enjoyable as I had hoped. While not a bad game, Ty
the Tasmanian Tiger is disappointing considering its initial promise.
Cutscenes are made with high CGI production values, but they aren't up to scratch on PC resolution. Screenshot from in-game.
To
start off with, the game’s presentation, at first glance, looks beautiful.
Colours are bright and locations are inspired by the flora, fauna and geography
of the land Down Under. Levels usually take the form of areas built based on
the look and feel of Australia and Tasmania. The character design, at first,
seems interesting. But on the second look you start to see the cracks; Ty
himself looks like a strange rendition of a Sonic fan-character, and the
character art can at times leave a lot to be desired. It seems there was some
inspiration taken from Sonic in the design of Ty and his friends, but I feel in
this case the developers would have been better off distancing themselves from
that particular segment of internet infamy.
Most of the characters in this screenshot veer too close to looking like Sonic the Hedgehog fan-characters for my liking.
The
graphics do, however, benefit from the crystal-clear resolution overhaul they
were given for the PC edition; the game looks crisp and runs smoothly. The
graphics themselves were designed for the PS2 era, and for the time I have to
say they were just as excellent as I remember. The aesthetic design and
colours, especially of the beautiful levels themselves, are spot-on. The
cutscenes, however, are still rendered in their original resolution which
leaves the image looking blurry and occasionally stuttering; a shame,
considering how well the rest of the game has been remastered.
At times, the game looks legitimately great and uses some lovely colours.
Presentation-wise,
I feel that this game could do with more polish. There are certain rough edges
to be found here, from some occasionally-odd character designs to some strange animations
and general wonkiness throughout. This was a game that could have done with
some more in the way of editing. There’s even a Shadow the Hedgehog style
nemesis character who feels bland and cliché the minute you see him, and his
storyline is about as predictable as one would expect given the game’s plot.
"I'm your angsty dopple-ganger, Shadow-er-I mean Sly!"
The
sound design lets the game down in a bad way; the voice acting is worthy of
derision. Ty himself speaks in little other than mildly-annoying catchphrases
and the music is so repetitive that it wastes the Australian inspiration that
went into the tracks. Other sound effects vary from ‘good enough’ to being
below average and sometimes weird.
The
gameplay is an interesting case; as a collect-a-thon platformer, Ty is about
what you’d expect from a genre that evolved from Banjo-Kazooie and Crash
Bandicoot. In fact, this game plays like a fusion of the two; you have theming
and controls similar to Crash, and the collection gameplay of Banjo, in that
the game takes place in sandbox-style levels with a list of objectives to be
completed. It is just a shame that Ty offers so little to improve upon the
formula. While the camera is somewhat difficult to get under control, I found
Ty fairly easy to manoeuvre, his jumps high and his movement speed well-balanced.
If
the game were better designed on Ty’s abilities as a character, it would be a
lot more enjoyable. However, many times I have been frustrated by annoying
platforming where the designers of the game seem to have misjudged the level of
forgiveness that a jumping puzzle should give the player. This happened on more
than one occasion where I was frustrated by the strange way in which Ty’s
gliding mechanic seems to work (often times I would hit the ground faster than
I would have if I had just jumped and let myself fall).
Other
sections don’t make enough use of the game’s plethora of interesting rangs that
offer some cool ideas as to puzzle design. I didn’t use the ‘Zappyrang’ once in
the game and never found myself wanting to use it, and many of the games ‘rangs’
didn’t have any real use at all. It is a sad disappointment to see this
potential go to waste.
Given the interesting possibilities of the 'rangs, they seem under-utilised.
As
far as collection goes, Ty is a middle-of-the-road experience; the game’s story
has you simply collecting items to move onto the next set of levels. These items
(called ‘Thunder Eggs’ in the game) are received from completing map objectives
like Mario 64 or Banjo-Kazooie. I will say that the game did offer somewhat of
a progression in giving Ty access to elemental ‘rangs’ with different
abilities, such as a Flame-Rang that melts ice. As a result, it seems that Ty
does progress along with the game.
The
challenge is oddly set; for younger gamers I think that the challenge is set at
just the level that it makes progression slow enough to be uninteresting, and
it is set too low for most of the older crowd who grew up playing these kinds
of games, so Ty offers a strange package that suits nobody in this respect.
Really,
there is not much to be said about Ty that hasn’t been said about other 3D
platformer games; players who enjoy the likes of Banjo-Kazooie, Crash Bandicoot
and Spyro the Dragon will find some entertainment here. However, one thing I
will say that I loved about this game is that the underwater controls are a lot
better than other 3D platformers. Camera wonkiness aside, there just seems to
be a smoothness of motion to Ty’s swimming abilities that I feel is a true
improvement on what 3D platformers had previously achieved in their own
obligatory swimming levels. It helps that the levels where this game’s swimming
took place were some of the more well-designed ones, and were gorgeous to look
at with the beautiful sandy beaches and crystal-clear Great Barrier Reef water.
While other games' water levels are their downfall, Ty's water levels are some of the high points of the game.
The
storyline is where the game is really poor, in my opinion. Boss Cass, the game’s
main villain, is a walking cliché and annoying in every respect, especially his
voice acting. The same can be said of Sly, the obligatory nemesis/rival
character that 3D platformers seemed to love at the time of Ty’s original release.
Thankfully, the latter isn’t as prominent, only appearing in a few cutscenes,
but his inclusion makes me wonder whether or not he was just there to fill
a slot as the rival. His presence seems to be an afterthought and is not
well-followed-through, given his minimal status as a mini-boss in a
single level, and a convenient, though unnecessary, Deus Ex Machina at the game’s
climax.
Unusually, most of Boss Cass' cutscenes feature awkward close-ups of his face. Between his Dr. Evil laughter and mistreatment of minions, this is the least of his problems.
The
storyline as a whole is fairly inoffensive, though it is cliché and
cringeworthy at times. Lacking in any originality, though not beyond what anyone
would expect for a mid-2000s platformer. It feels as though the game’s unique
premise and aesthetic goes largely to waste in a storyline that wouldn’t be
out-of-place in a 90’s Saturday Morning cartoon. I wasn’t expecting Citizen
Kane, but I was hoping for something better than Sonic Adventure 2.
There's even a platypus in a bikini. Cringy references to 'that internet thingy' are extra.
Ty
is a story of lack of payoff from a good effort. While the game is good, and
enjoyable at times, with a bit more polish, it could have earned a place next
to some of 3D platforming’s greats. Sadly there was just lack of
that special ‘spark’ that could have made the game special; a tiny bit of
polishing, a bit more editing, and this would be a great game.
Erm...I'm not sure if this is a catch-phrase. But at least Ty says it enthusiastically enough!
As
a 3D collect-a-thon, there is certainly nothing wrong with Ty the Tasmanian
Tiger; for both kids and nostalgia fans there can be a lot of enjoyment here. But in a world where such pioneers as Crash Bandicoot and Banjo-Kazooie exist,
this is a somewhat average title that is a case of sleeping, rather than
crouching Tiger.
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