Star
Fox Adventures was released on the GameCube in 2002, and was one of the first
games that I got for the system that I hadn’t got included with the console.
This game I got as a recommendation from the employee in store.
Time
has not been kind to Star Fox Adventures, after slipping into obscurity for a
while the game was picked up by JonTron to be comedically derided for its departure
from Star Fox tropes and for simply being a strange game. The critical
consensus of nowadays is decidedly mixed; many praising its graphics and
stating that as far as games go, Star Fox Adventures wasn’t ‘bad’ per se, it
just wasn’t Star Fox.
I
think that’s what makes Star Fox Adventures so interesting to me. This is a
game that for all intents and purposes was perfectly serviceable, and could
even be called ‘good’. The graphics still stand up well to this day (look at
the fur animation), even though 15 years have passed. The gameplay is
unoriginal, but as a Zelda-lite, it is certainly among the better clones. The
sound design, however, leaves a lot to be desired, but is certainly not awful
enough to ruin the game.
However,
the game is now fairly obscure except for being derided by critics on YouTube.
Most gamers agree that this wasn’t a positive step forward for the franchise,
with Star Fox still struggling to recover any kind of critical success to this
day.
Star
Fox Adventures was my introduction to the ‘3D Zelda’ formula. This may sound
like a sinful thing to admit, but I honestly enjoyed the game for what it was.
Adventures was enjoyable enough, even if the gameplay wasn’t developed
thoroughly, given the unusual shoehorning-in of Star Fox elements (for a game
that started life as an IP of its own named ‘Dinosaur Planet’). It was also my
first introduction to Star Fox at all; unfortunately I haven’t gotten the
chance to get my hands on the more ‘core’ series titles that are closer to the
original gameplay, though I intend to get around to it.
It’s
interesting how times have changed the game. Though at the time Adventures was
well-received, and I certainly enjoyed it, the game has developed a reputation
for bastardising both Star Fox the brand and Dinosaur Planet the new IP. This
goes to show that games don’t exist in a vacuum. It is a cautionary tale to how
time and marketing can influence the perception of a game so powerfully that something
that is relatively well-designed and a fairly decent game in its own right can
become the object of ridicule and satire.
What
made Star Fox Adventures so easy to ridicule are three things; the poor sound and
voice design, the cheesy story, and thirdly, the marketing environment surrounding
the game. So many of its story elements haven’t aged well at all; the cheesy
attempt to speak in a ‘different’ language for much of the game’s introduction
(“LEE DOOMSOO TAVOOK GENERAL SCALES!”).
Adventures’ story is odd, and poorly
done. Look at JonTron’s review, or any other Let’s Play to see how cheesily the
game is handled; if you take a shot for every time you cringe, you’ll probably
die of liver poisoning after just ten minutes of watching.
Importantly,
however, it should be stressed that Star Fox Adventures would have happily
faded into obscurity as a forgettable, slightly-above-average game that was
just ‘okay’, and didn’t need to be anything more. But the kicker in what made
this game just so poorly-received today is the fact that it’s a Star Fox game. Admittedly, I didn’t even
know what Star Fox was when I first picked it up, but I can certainly imagine
the disappointment of fans of the series when they realised that Adventures had
nothing to do with the Star Fox formula. Add on to that the whole controversy
surrounding Rare at the time with their departure from Nintendo (to be soon
bought out by Microsoft and relegated to the level of Kinect Shovelware
Developers), and we have a formula that gave the game far more critical
attention than it needed.
Ultimately,
while I think Star Fox Adventures was a serviceable game at its core, it’s a
shame that it is so ridiculed in the modern day, but thanks to internet
critics, and poor design and marketing decisions made throughout, I feel that
the game has been bastardised probably more so than it deserves.
The
problem is made worse by the fact that the newer Star Fox games still haven’t
returned any kind of form to the series, and since this was the first game that
signalled the end for Rare as a serious developer, Star Fox Adventures was
trampled under the cruel march of time, and now it stands as obscure satirical
fodder for YouTube comedy channels.
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