The
modern age of the gaming sequel has given it a bad rep. It is hard to remember
a time when a sequel wasn’t a rehash of an old formula with slightly better
graphics. As hard as it is to believe, video game sequels used to be more than
a creatively-bankrupt exercise in selling to the lowest common denominator.
Even
today, there are still some excellent sequels that come out and show us how
well a formula can be iterated upon. The best sequels are the ones that are
still familiar in formula, but offer a logical iteration and quality-of-life
improvements to the underlying mechanics in a way that expands upon the game,
its story and universe in a way that makes it feel fresh and exciting.
With
that in mind, I made a list of my favourite gaming sequels, which will form the next few posts, as well as the
typical long-winded, overthinking explanations reasoning why I found them so
intriguing.
Sonic the Hedgehog 2
The
first title on this list is also my least favourite of my favourite sequels.
Don’t get me wrong, Sonic the Hedgehog 2 is a great game, and a good sequel; it
just doesn’t quite hit the same lofty heights as other sequel titles.
What
makes Sonic 2 so great as a sequel is that it improved on the tropes in Sonic 1 to create new, interesting ways to play, while at the same time adding an iconic quality-of-life upgrade in the
form of the Spin Dash; a move that allows a player to build up speed before
exploding forward in a spin attack.
Sonic’s pinball physics get their logical
iteration in the form of the Casino Night Zone, with interesting gambling mechanics
to boot. The underwater levels, seen as one of the worst elements of the
preceding title in the series, are also improved upon and are given an improved
design that allows skilled players to speed through with the relative ease that
wasn’t found in Labyrinth Zone.
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Casino Night Zone is an iconic implementation of pinball physics, and very pretty to look at. Image credit: http://www.soniczone0.com/games/sonic2/casinonight/ |
Colours, graphics and music are all improved
upon, and the experience as a whole is streamlined. The addition of Tails as a
character is decidedly take-it-or-leave-it, but before Modern Sonic’s menagerie
of forgettable amigos, this was a breath of fresh air.
What
makes Sonic 2 less of a favourite sequel than other video game sequels is that it has too
many of ‘those’ levels. The levels where progress is slow and plodding and
based less on the flow of high-speed hold-right platforming in the style of
Green Hill Zone.
There are a lot of times where you have to stop all forward
motion to work out which direction to go and where to find that elusive platform
upward to the next part of the stage. I found the Mystic Cave Zone, famous for that hole, to be among the worst
offenders, with Metropolis Zone and Oil Ocean Zone equally guilty of this. Sonic
is about flow and these levels just don’t let the gameplay shine in its best
way.
THAT hole; one of the most infuriating elements of game design I've ever experienced.
Video credit: https://www.youtube.com/watch?v=4LD9Yekzajk
Video credit: https://www.youtube.com/watch?v=4LD9Yekzajk
The infuriating Special Stages, while never a strong point for any Sonic
game, were among my least favourite in the series (requiring course
memory or psychic powers to complete).
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The Special Stages can be unfair and require fast reflexes, and are even harder to navigate with Tails. Image credit: http://info.sonicretro.org/Special_Stage_(Sonic_the_Hedgehog_2_16-bit) |
However,
as far as iterating on the previous title, Sonic 2 introduced many of the new
mechanics and tropes that stuck with the series for a while; the Death Egg, the
spin-dash and 2-acts per level instead of 3 acts. It improves
upon the formula of the previous title excellently, with improvements in
graphics and sound among the most memorable of alterations. For that reason,
Sonic 2 makes a good first contender for one of my favourite gaming sequels.
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